Publications by Costantino Grana

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Segmentation models diversity for object proposals

Authors: Manfredi, Marco; Grana, Costantino; Cucchiara, Rita; Smeulders, Arnold W. M.

Published in: COMPUTER VISION AND IMAGE UNDERSTANDING

In this paper we present a segmentation proposal method which employs a box-hypotheses generation step followed by a lightweight segmentation … (Read full abstract)

In this paper we present a segmentation proposal method which employs a box-hypotheses generation step followed by a lightweight segmentation strategy. Inspired by interactive segmentation, for each automatically placed bounding-box we compute a precise segmentation mask. We introduce diversity in segmentation strategies enhancing a generic model performance exploiting class-independent regional appearance features. Foreground probability scores are learned from groups of objects with peculiar characteristics to specialize segmentation models. We demonstrate results comparable to the state-of-the-art on PASCAL VOC 2012 and a further improvement by merging our proposals with those of a recent solution. The ability to generalize to unseen object categories is demonstrated on Microsoft COCO 2014.

2017 Journal Article

Preface

Authors: Grana, C.; Baraldi, L.

Published in: Italian Research Conference on Digital Libraries (IRCDL)

2017 Conference Paper

NeuralStory: an Interactive Multimedia System for Video Indexing and Re-use

Authors: Baraldi, Lorenzo; Grana, Costantino; Cucchiara, Rita

Published in: International Workshop on Content-Based Multimedia Indexing

In the last years video has been swamping the Internet: websites, social networks, and business multimedia systems are adopting video … (Read full abstract)

In the last years video has been swamping the Internet: websites, social networks, and business multimedia systems are adopting video as the most important form of communication and information. Video are normally accessed as a whole and are not indexed in the visual content. Thus, they are often uploaded as short, manually cut clips with user-provided annotations, keywords and tags for retrieval. In this paper, we propose a prototype multimedia system which addresses these two limitations: it overcomes the need of human intervention in the video setting, thanks to fully deep learning-based solutions, and decomposes the storytelling structure of the video into coherent parts. These parts can be shots, key-frames, scenes and semantically related stories, and are exploited to provide an automatic annotation of the visual content, so that parts of video can be easily retrieved. This also allows a principled re-use of the video itself: users of the platform can indeed produce new storytelling by means of multi-modal presentations, add text and other media, and propose a different visual organization of the content. We present the overall solution, and some experiments on the re-use capability of our platform in edutainment by conducting an extensive user valuation %with students from primary schools.

2017 Conference Paper

A Video Library System Using Scene Detection and Automatic Tagging

Authors: Baraldi, Lorenzo; Grana, Costantino; Cucchiara, Rita

Published in: Italian Research Conference on Digital Libraries Modena

We present a novel video browsing and retrieval system for edited videos, in which videos are automatically decomposed into meaningful … (Read full abstract)

We present a novel video browsing and retrieval system for edited videos, in which videos are automatically decomposed into meaningful and storytelling parts (i.e. scenes) and tagged according to their transcript. The system relies on a Triplet Deep Neural Network which exploits multimodal features, and has been implemented as a set of extensions to the eXo Platform Enterprise Content Management System (ECMS). This set of extensions enable the interactive visualization of a video, its automatic and semi-automatic annotation, as well as a keyword-based search inside the video collection. The platform also allows a natural integration with third-party add-ons, so that automatic annotations can be exploited outside the proposed platform.

2017 Conference Paper

Recognizing and Presenting the Storytelling Video Structure with Deep Multimodal Networks

Authors: Baraldi, Lorenzo; Grana, Costantino; Cucchiara, Rita

Published in: IEEE TRANSACTIONS ON MULTIMEDIA

In this paper, we propose a novel scene detection algorithm which employs semantic, visual, textual and audio cues. We also … (Read full abstract)

In this paper, we propose a novel scene detection algorithm which employs semantic, visual, textual and audio cues. We also show how the hierarchical decomposition of the storytelling video structure can improve retrieval results presentation with semantically and aesthetically effective thumbnails. Our method is built upon two advancements of the state of the art: 1) semantic feature extraction which builds video specific concept detectors; 2) multimodal feature embedding learning, that maps the feature vector of a shot to a space in which the Euclidean distance has task specific semantic properties. The proposed method is able to decompose the video in annotated temporal segments which allow for a query specific thumbnail extraction. Extensive experiments are performed on different data sets to demonstrate the effectiveness of our algorithm. An in-depth discussion on how to deal with the subjectivity of the task is conducted and a strategy to overcome the problem is suggested.

2017 Journal Article

SACHER: Smart Architecture for Cultural Heritage in Emilia Romagna

Authors: Apollonio, F. I.; Rizzo, F.; Bertacchi, S.; Dall'Osso, G.; Corbelli, A.; Grana, C.

Published in: Italian Research Conference on Digital Libraries (IRCDL)

The current Cultural Heritage management system lacks of ICT platforms for the management and integration of heterogeneous and fragmented data … (Read full abstract)

The current Cultural Heritage management system lacks of ICT platforms for the management and integration of heterogeneous and fragmented data sources and interconnection between private and public subjects involved in the process. The SACHER project intends to fill this gap, working both on a technological level and on a business model level: firstly providing a platform based on an open-source distributed cloud-computing environment for the management of the complete data lifecycle related to cultural assets; moreover providing new models based on participatory design for Cultural Heritage data directed towards social entrepreneurship. This paper presents the first implementation of a system for managing data based on the 3D model of the cultural object, with a focus on the process for cultural assets management and the interface design for cultural services.

2017 Conference Paper

Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods

Authors: Balducci, Fabrizio; Grana, Costantino; Cucchiara, Rita

Published in: THE VISUAL COMPUTER

Game science has become a research field, which attracts industry attention due to a worldwide rich sell-market. To understand the … (Read full abstract)

Game science has become a research field, which attracts industry attention due to a worldwide rich sell-market. To understand the player experience, concepts like flow or boredom mental states require formalization and empirical investigation, taking advantage of the objective data that psychophysiological methods like electroencephalography (EEG) can provide. This work studies the affective ludology and shows two different game levels for Neverwinter Nights 2 developed with the aim to manipulate emotions; two sets of affective design guidelines are presented, with a rigorous formalization that considers the characteristics of role-playing genre and its specific gameplay. An empirical investigation with a brain–computer interface headset has been conducted: by extracting numerical data features, machine learning techniques classify the different activities of the gaming sessions (task and events) to verify if their design differentiation coincides with the affective one. The observed results, also supported by subjective questionnaires data, confirm the goodness of the proposed guidelines, suggesting that this evaluation methodology could be extended to other evaluation tasks.

2017 Journal Article

Historical Handwritten Text Images Word Spotting through Sliding Window HOG Features

Authors: Bolelli, Federico; Borghi, Guido; Grana, Costantino

Published in: International Conference on Image Analysis and Processing

In this paper we present an innovative technique to semi-automatically index handwritten word images. The proposed method is based on … (Read full abstract)

In this paper we present an innovative technique to semi-automatically index handwritten word images. The proposed method is based on HOG descriptors and exploits Dynamic Time Warping technique to compare feature vectors elaborated from single handwritten words. Our strategy is applied to a new challenging dataset extracted from Italian civil registries of the XIX century. Experimental results, compared with some previously developed word spotting strategies, confirmed that our method outperforms competitors.

2017 Conference Paper

Hierarchical Boundary-Aware Neural Encoder for Video Captioning

Authors: Baraldi, Lorenzo; Grana, Costantino; Cucchiara, Rita

Published in: IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

The use of Recurrent Neural Networks for video captioning has recently gained a lot of attention, since they can be … (Read full abstract)

The use of Recurrent Neural Networks for video captioning has recently gained a lot of attention, since they can be used both to encode the input video and to generate the corresponding description. In this paper, we present a recurrent video encoding scheme which can discover and leverage the hierarchical structure of the video. Unlike the classical encoder-decoder approach, in which a video is encoded continuously by a recurrent layer, we propose a novel LSTM cell, which can identify discontinuity points between frames or segments and modify the temporal connections of the encoding layer accordingly. We evaluate our approach on three large-scale datasets: the Montreal Video Annotation dataset, the MPII Movie Description dataset and the Microsoft Video Description Corpus. Experiments show that our approach can discover appropriate hierarchical representations of input videos and improve the state of the art results on movie description datasets.

2017 Conference Paper

Affective Classication of Gaming Activities Coming From RPG Gaming Sessions

Authors: Balducci, Fabrizio; Grana, Costantino

Published in: International Conference on E-Learning and Games (Edutainment)

Each human activity involves feelings and subjective emotions: different people will perform and sense the same task with different outcomes … (Read full abstract)

Each human activity involves feelings and subjective emotions: different people will perform and sense the same task with different outcomes and experience; to understand this experience, concepts like Flow or Boredom must be investigated using objective data provided by methods like electroencephalography. This work carries on the analysis of EEG data coming from brain-computer interface and videogame "Neverwinter Nights 2": we propose an experimental methodology comparing results coming from different off-the-shelf machine learning techniques, employed on the gaming activities, to check if each affective state corresponds to the hypothesis xed in their formal design guidelines.

2017 Conference Paper

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