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Authors: Cucchiara, R.; Bimbo, A. D.; Sclaroff, S.
Published in: LECTURE NOTES IN COMPUTER SCIENCE
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Authors: Cucchiara, R.; Bimbo, A. D.; Sclaroff, S.
Published in: LECTURE NOTES IN COMPUTER SCIENCE
Authors: Simoni, Alessandro; Bergamini, Luca; Palazzi, Andrea; Calderara, Simone; Cucchiara, Rita
Published in: INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION
In this work we propose a deep learning pipeline to predict the visual future appearance of an urban scene. Despite recent advances, generating the entire scene in an end-to-end fashion is still far from being achieved. Instead, here we follow a two stages approach, where interpretable information is included in the loop and each actor is modelled independently. We leverage a per-object novel view synthesis paradigm; i.e. generating a synthetic representation of an object undergoing a geometrical roto-translation in the 3D space. Our model can be easily conditioned with constraints (e.g. input trajectories) provided by state-of-the-art tracking methods or by the user itself. This allows us to generate a set of diverse realistic futures starting from the same input in a multi-modal fashion. We visually and quantitatively show the superiority of this approach over traditional end-to-end scene-generation methods on CityFlow, a challenging real world dataset.
Authors: Amoroso, Roberto; Baraldi, Lorenzo; Cucchiara, Rita
Published in: LECTURE NOTES IN COMPUTER SCIENCE
While most of the recent literature on semantic segmentation has focused on outdoor scenarios, the generation of accurate indoor segmentation maps has been partially under-investigated, although being a relevant task with applications in augmented reality, image retrieval, and personalized robotics. With the goal of increasing the accuracy of semantic segmentation in indoor scenarios, we develop and propose two novel boundary-level training objectives, which foster the generation of accurate boundaries between different semantic classes. In particular, we take inspiration from the Boundary and Active Boundary losses, two recent proposals which deal with the prediction of semantic boundaries, and propose modified geometric distance functions that improve predictions at the boundary level. Through experiments on the NYUDv2 dataset, we assess the appropriateness of our proposal in terms of accuracy and quality of boundary prediction and demonstrate its accuracy gain.
Authors: Cucchiara, Rita
Authors: Cascianelli, Silvia; Cornia, Marcella; Baraldi, Lorenzo; Piazzi, Maria Ludovica; Schiuma, Rosiana; Cucchiara, Rita
Published in: LECTURE NOTES IN COMPUTER SCIENCE
Deep learning-based approaches to Handwritten Text Recognition (HTR) have shown remarkable results on publicly available large datasets, both modern and historical. However, it is often the case that historical manuscripts are preserved in small collections, most of the time with unique characteristics in terms of paper support, author handwriting style, and language. State-of-the-art HTR approaches struggle to obtain good performance on such small manuscript collections, for which few training samples are available. In this paper, we focus on HTR on small historical datasets and propose a new historical dataset, which we call Leopardi, with the typical characteristics of small manuscript collections, consisting of letters by the poet Giacomo Leopardi, and devise strategies to deal with the training data scarcity scenario. In particular, we explore the use of carefully designed but cost-effective synthetic data for pre-training HTR models to be applied to small single-author manuscripts. Extensive experiments validate the suitability of the proposed approach, and both the Leopardi dataset and synthetic data will be available to favor further research in this direction.
Authors: Cagrandi, Marco; Cornia, Marcella; Stefanini, Matteo; Baraldi, Lorenzo; Cucchiara, Rita
Image captioning models have lately shown impressive results when applied to standard datasets. Switching to real-life scenarios, however, constitutes a challenge due to the larger variety of visual concepts which are not covered in existing training sets. For this reason, novel object captioning (NOC) has recently emerged as a paradigm to test captioning models on objects which are unseen during the training phase. In this paper, we present a novel approach for NOC that learns to select the most relevant objects of an image, regardless of their adherence to the training set, and to constrain the generative process of a language model accordingly. Our architecture is fully-attentive and end-to-end trainable, also when incorporating constraints. We perform experiments on the held-out COCO dataset, where we demonstrate improvements over the state of the art, both in terms of adaptability to novel objects and caption quality.
Authors: Fabbri, Matteo; Braso, Guillem; Maugeri, Gianluca; Cetintas, Orcun; Gasparini, Riccardo; Osep, Aljosa; Calderara, Simone; Leal-Taixe, Laura; Cucchiara, Rita
Published in: PROCEEDINGS IEEE INTERNATIONAL CONFERENCE ON COMPUTER VISION
Authors: Simoni, Alessandro; Pini, Stefano; Vezzani, Roberto; Cucchiara, Rita
Recently, learning frameworks have shown the capability of inferring the accurate shape, pose, and texture of an object from a single RGB image. However, current methods are trained on image collections of a single category in order to exploit specific priors, and they often make use of category-specific 3D templates. In this paper, we present an alternative approach that infers the textured mesh of objects combining a series of deformable 3D models and a set of instance-specific deformation, pose, and texture. Differently from previous works, our method is trained with images of multiple object categories using only foreground masks and rough camera poses as supervision. Without specific 3D templates, the framework learns category-level models which are deformed to recover the 3D shape of the depicted object. The instance-specific deformations are predicted independently for each vertex of the learned 3D mesh, enabling the dynamic subdivision of the mesh during the training process. Experiments show that the proposed framework can distinguish between different object categories and learn category-specific shape priors in an unsupervised manner. Predicted shapes are smooth and can leverage from multiple steps of subdivision during the training process, obtaining comparable or state-of-the-art results on two public datasets. Models and code are publicly released.
Authors: Landi, Federico; Baraldi, Lorenzo; Cornia, Marcella; Corsini, Massimiliano; Cucchiara, Rita
Published in: COMPUTER VISION AND IMAGE UNDERSTANDING
Vision-and-Language Navigation (VLN) is a challenging task in which an agent needs to follow a language-specified path to reach a target destination. The goal gets even harder as the actions available to the agent get simpler and move towards low-level, atomic interactions with the environment. This setting takes the name of low-level VLN. In this paper, we strive for the creation of an agent able to tackle three key issues: multi-modality, long-term dependencies, and adaptability towards different locomotive settings. To that end, we devise "Perceive, Transform, and Act" (PTA): a fully-attentive VLN architecture that leaves the recurrent approach behind and the first Transformer-like architecture incorporating three different modalities -- natural language, images, and low-level actions for the agent control. In particular, we adopt an early fusion strategy to merge lingual and visual information efficiently in our encoder. We then propose to refine the decoding phase with a late fusion extension between the agent's history of actions and the perceptual modalities. We experimentally validate our model on two datasets: PTA achieves promising results in low-level VLN on R2R and achieves good performance in the recently proposed R4R benchmark. Our code is publicly available at https://github.com/aimagelab/perceive-transform-and-act.
Authors: Bigazzi, Roberto; Landi, Federico; Cornia, Marcella; Cascianelli, Silvia; Baraldi, Lorenzo; Cucchiara, Rita
Published in: LECTURE NOTES IN COMPUTER SCIENCE
The research field of Embodied AI has witnessed substantial progress in visual navigation and exploration thanks to powerful simulating platforms and the availability of 3D data of indoor and photorealistic environments. These two factors have opened the doors to a new generation of intelligent agents capable of achieving nearly perfect PointGoal Navigation. However, such architectures are commonly trained with millions, if not billions, of frames and tested in simulation. Together with great enthusiasm, these results yield a question: how many researchers will effectively benefit from these advances? In this work, we detail how to transfer the knowledge acquired in simulation into the real world. To that end, we describe the architectural discrepancies that damage the Sim2Real adaptation ability of models trained on the Habitat simulator and propose a novel solution tailored towards the deployment in real-world scenarios. We then deploy our models on a LoCoBot, a Low-Cost Robot equipped with a single Intel RealSense camera. Different from previous work, our testing scene is unavailable to the agent in simulation. The environment is also inaccessible to the agent beforehand, so it cannot count on scene-specific semantic priors. In this way, we reproduce a setting in which a research group (potentially from other fields) needs to employ the agent visual navigation capabilities as-a-Service. Our experiments indicate that it is possible to achieve satisfying results when deploying the obtained model in the real world.