Publications by Roberto Vezzani

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Driver Face Verification with Depth Maps

Authors: Borghi, Guido; Pini, Stefano; Vezzani, Roberto; Cucchiara, Rita

Published in: SENSORS

Face verification is the task of checking if two provided images contain the face of the same person or not. … (Read full abstract)

Face verification is the task of checking if two provided images contain the face of the same person or not. In this work, we propose a fully-convolutional Siamese architecture to tackle this task, achieving state-of-the-art results on three publicly-released datasets, namely Pandora, High-Resolution Range-based Face Database (HRRFaceD), and CurtinFaces. The proposed method takes depth maps as the input, since depth cameras have been proven to be more reliable in different illumination conditions. Thus, the system is able to work even in the case of the total or partial absence of external light sources, which is a key feature for automotive applications. From the algorithmic point of view, we propose a fully-convolutional architecture with a limited number of parameters, capable of dealing with the small amount of depth data available for training and able to run in real time even on a CPU and embedded boards. The experimental results show acceptable accuracy to allow exploitation in real-world applications with in-board cameras. Finally, exploiting the presence of faces occluded by various head garments and extreme head poses available in the Pandora dataset, we successfully test the proposed system also during strong visual occlusions. The excellent results obtained confirm the efficacy of the proposed method.

2019 Journal Article

Video synthesis from Intensity and Event Frames

Authors: Pini, Stefano; Borghi, Guido; Vezzani, Roberto; Cucchiara, Rita

Published in: International Conference on Image Analysis and Processing

Event cameras, neuromorphic devices that naturally respond to brightness changes, have multiple advantages with respect to traditional cameras. However, the … (Read full abstract)

Event cameras, neuromorphic devices that naturally respond to brightness changes, have multiple advantages with respect to traditional cameras. However, the difficulty of applying traditional computer vision algorithms on event data limits their usability. Therefore, in this paper we investigate the use of a deep learning-based architecture that combines an initial grayscale frame and a series of event data to estimate the following intensity frames. In particular, a fully-convolutional encoder-decoder network is employed and evaluated for the frame synthesis task on an automotive event-based dataset. Performance obtained with pixel-wise metrics confirms the quality of the images synthesized by the proposed architecture.

2019 Conference Paper

SHREC 2019 Track: Online Gesture Recognition

Authors: Caputo, F. M.; Burato, S.; Pavan, G.; Voillemin, T.; Wannous, H.; Vandeborre, J. P.; Maghoumi, M.; Taranta, E. M.; Razmjoo, A.; J. J. Laviola Jr., ; Manganaro, Fabio; Pini, S.; Borghi, G.; Vezzani, R.; Cucchiara, R.; Nguyen, H.; Tran, M. T.; Giachetti, A.

Published in: Eurographics Workshop on 3D Object Retrieval (3DOR)

This paper presents the results of the Eurographics 2019 SHape Retrieval Contest track on online gesture recognition. The goal of … (Read full abstract)

This paper presents the results of the Eurographics 2019 SHape Retrieval Contest track on online gesture recognition. The goal of this contest was to test state-of-the-art methods that can be used to online detect command gestures from hands' movements tracking on a basic benchmark where simple gestures are performed interleaving them with other actions. Unlike previous contests and benchmarks on trajectory-based gesture recognition, we proposed an online gesture recognition task, not providing pre-segmented gestures, but asking the participants to find gestures within recorded trajectories. The results submitted by the participants show that an online detection and recognition of sets of very simple gestures from 3D trajectories captured with a cheap sensor can be effectively performed. The best methods proposed could be, therefore, directly exploited to design effective gesture-based interfaces to be used in different contexts, from Virtual and Mixed reality applications to the remote control of home devices.

2019 Conference Paper

Face Verification from Depth using Privileged Information

Authors: Borghi, Guido; Pini, Stefano; Grazioli, Filippo; Vezzani, Roberto; Cucchiara, Rita

Published in: British Machine Vision Conference (BMVC)

In this paper, a deep Siamese architecture for depth-based face verification is presented. The proposed approach efficiently verifies if two … (Read full abstract)

In this paper, a deep Siamese architecture for depth-based face verification is presented. The proposed approach efficiently verifies if two face images belong to the same person while handling a great variety of head poses and occlusions. The architecture, namely JanusNet, consists in a combination of a depth, a RGB and a hybrid Siamese network. During the training phase, the hybrid network learns to extract complementary mid-level convolutional features which mimic the features of the RGB network, simultaneously leveraging on the light invariance of depth images. At testing time, the model, relying only on depth data, achieves state-of-art results and real time performance, despite the lack of deep-oriented depth-based datasets.

2019 Conference Paper

Manual Annotations on Depth Maps for Human Pose Estimation

Authors: D'Eusanio, Andrea; Pini, Stefano; Borghi, Guido; Vezzani, Roberto; Cucchiara, Rita

Published in: International Conference on Image Analysis and Processing

Few works tackle the Human Pose Estimation on depth maps. Moreover, these methods usually rely on automatically annotated datasets, and … (Read full abstract)

Few works tackle the Human Pose Estimation on depth maps. Moreover, these methods usually rely on automatically annotated datasets, and these annotations are often imprecise and unreliable, limiting the achievable accuracy using this data as ground truth. For this reason, in this paper we propose an annotation refinement tool of human poses, by means of body joints, and a novel set of fine joint annotations for the Watch-n-Patch dataset, which has been collected with the proposed tool. Furthermore, we present a fully-convolutional architecture that performs the body pose estimation directly on depth maps. The extensive evaluation shows that the proposed architecture outperforms the competitors in different training scenarios and is able to run in real-time.

2019 Conference Paper

Learning to Generate Facial Depth Maps

Authors: Pini, Stefano; Grazioli, Filippo; Borghi, Guido; Vezzani, Roberto; Cucchiara, Rita

Published in: The 6th international conference on 3D Vision (3DV)

In this paper, an adversarial architecture for facial depth map estimation from monocular intensity images is presented. By following an … (Read full abstract)

In this paper, an adversarial architecture for facial depth map estimation from monocular intensity images is presented. By following an image-to-image approach, we combine the advantages of supervised learning and adversarial training, proposing a conditional Generative Adversarial Network that effectively learns to translate intensity face images into the corresponding depth maps. Two public datasets, namely Biwi database and Pandora dataset, are exploited to demonstrate that the proposed model generates high-quality synthetic depth images, both in terms of visual appearance and informative content. Furthermore, we show that the model is capable of predicting distinctive facial details by testing the generated depth maps through a deep model trained on authentic depth maps for the face verification task.

2018 Conference Paper

Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World

Authors: Fabbri, Matteo; Lanzi, Fabio; Calderara, Simone; Palazzi, Andrea; Vezzani, Roberto; Cucchiara, Rita

Published in: European Conference on Computer Vision (ECCV)

Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase … (Read full abstract)

Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets. For the purpose, we propose a deep network architecture that jointly extracts people body parts and associates them across short temporal spans. Our model explicitly deals with occluded body parts, by hallucinating plausible solutions of not visible joints. We propose a new end-to-end architecture composed by four branches (visible heatmaps, occluded heatmaps, part affinity fields and temporal affinity fields) fed by a time linker feature extractor. To overcome the lack of surveillance data with tracking, body part and occlusion annotations we created the vastest Computer Graphics dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios. Our architecture trained on virtual data exhibits good generalization capabilities also on public real tracking benchmarks, when image resolution and sharpness are high enough, producing reliable tracklets useful for further batch data association or re-id modules.

2018 Conference Paper

Sistema e metodo di autenticazione di persone in ambienti a limitata visibilità

Authors: Borghi, Guido; Grazioli, Filippo; Vezzani, Roberto; Pini, Stefano; Cucchiara, Rita

Head Detection with Depth Images in the Wild

Authors: Ballotta, Diego; Borghi, Guido; Vezzani, Roberto; Cucchiara, Rita

Published in: International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP)

Head detection and localization is a demanding task and a key element for many computer vision applications, like video surveillance, … (Read full abstract)

Head detection and localization is a demanding task and a key element for many computer vision applications, like video surveillance, Human Computer Interaction and face analysis. The stunning amount of work done for detecting faces on RGB images, together with the availability of huge face datasets, allowed to setup very effective systems on that domain. However, due to illumination issues, infrared or depth cameras may be required in real applications. In this paper, we introduce a novel method for head detection on depth images that exploits the classification ability of deep learning approaches. In addition to reduce the dependency on the external illumination, depth images implicitly embed useful information to deal with the scale of the target objects. Two public datasets have been exploited: the first one, called Pandora, is used to train a deep binary classifier with face and non-face images. The second one, collected by Cornell University, is used to perform a cross-dataset test during daily activities in unconstrained environments. Experimental results show that the proposed method overcomes the performance of state-of-art methods working on depth images.

2018 Conference Paper

Hands on the wheel: a Dataset for Driver Hand Detection and Tracking

Authors: Borghi, Guido; Frigieri, Elia; Vezzani, Roberto; Cucchiara, Rita

Published in: IEEE International Conference on Automatic Face and Gesture Recognition (FG)

The ability to detect, localize and track the hands is crucial in many applications requiring the understanding of the person … (Read full abstract)

The ability to detect, localize and track the hands is crucial in many applications requiring the understanding of the person behavior, attitude and interactions. In particular, this is true for the automotive context, in which hand analysis allows to predict preparatory movements for maneuvers or to investigate the driver’s attention level. Moreover, due to the recent diffusion of cameras inside new car cockpits, it is feasible to use hand gestures to develop new Human-Car Interaction systems, more user-friendly and safe. In this paper, we propose a new dataset, called Turms, that consists of infrared images of driver’s hands, collected from the back of the steering wheel, an innovative point of view. The Leap Motion device has been selected for the recordings, thanks to its stereo capabilities and the wide view-angle. Besides, we introduce a method to detect the presence and the location of driver’s hands on the steering wheel, during driving activity tasks.

2018 Conference Paper

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