Publications by Roberto Vezzani

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Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World

Authors: Fabbri, Matteo; Lanzi, Fabio; Calderara, Simone; Palazzi, Andrea; Vezzani, Roberto; Cucchiara, Rita

Published in: LECTURE NOTES IN COMPUTER SCIENCE

Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase … (Read full abstract)

Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets. For the purpose, we propose a deep network architecture that jointly extracts people body parts and associates them across short temporal spans. Our model explicitly deals with occluded body parts, by hallucinating plausible solutions of not visible joints. We propose a new end-to-end architecture composed by four branches (visible heatmaps, occluded heatmaps, part affinity fields and temporal affinity fields) fed by a time linker feature extractor. To overcome the lack of surveillance data with tracking, body part and occlusion annotations we created the vastest Computer Graphics dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios. Our architecture trained on virtual data exhibits good generalization capabilities also on public real tracking benchmarks, when image resolution and sharpness are high enough, producing reliable tracklets useful for further batch data association or re-id modules.

2018 Relazione in Atti di Convegno

Learning to Generate Facial Depth Maps

Authors: Pini, Stefano; Grazioli, Filippo; Borghi, Guido; Vezzani, Roberto; Cucchiara, Rita

In this paper, an adversarial architecture for facial depth map estimation from monocular intensity images is presented. By following an … (Read full abstract)

In this paper, an adversarial architecture for facial depth map estimation from monocular intensity images is presented. By following an image-to-image approach, we combine the advantages of supervised learning and adversarial training, proposing a conditional Generative Adversarial Network that effectively learns to translate intensity face images into the corresponding depth maps. Two public datasets, namely Biwi database and Pandora dataset, are exploited to demonstrate that the proposed model generates high-quality synthetic depth images, both in terms of visual appearance and informative content. Furthermore, we show that the model is capable of predicting distinctive facial details by testing the generated depth maps through a deep model trained on authentic depth maps for the face verification task.

2018 Relazione in Atti di Convegno

Sistema e metodo di autenticazione di persone in ambienti a limitata visibilità

Authors: Borghi, Guido; Grazioli, Filippo; Vezzani, Roberto; Pini, Stefano; Cucchiara, Rita

2018 Brevetto

Embedded Recurrent Network for Head Pose Estimation in Car

Authors: Borghi, Guido; Gasparini, Riccardo; Vezzani, Roberto; Cucchiara, Rita

An accurate and fast driver's head pose estimation is a rich source of information, in particular in the automotive context. … (Read full abstract)

An accurate and fast driver's head pose estimation is a rich source of information, in particular in the automotive context. Head pose is a key element for driver's behavior investigation, pose analysis, attention monitoring and also a useful component to improve the efficacy of Human-Car Interaction systems. In this paper, a Recurrent Neural Network is exploited to tackle the problem of driver head pose estimation, directly and only working on depth images to be more reliable in presence of varying or insufficient illumination. Experimental results, obtained from two public dataset, namely Biwi Kinect Head Pose and ICT-3DHP Database, prove the efficacy of the proposed method that overcomes state-of-art works. Besides, the entire system is implemented and tested on two embedded boards with real time performance.

2017 Relazione in Atti di Convegno

Fast and Accurate Facial Landmark Localization in Depth Images for In-car Applications

Authors: Frigieri, Elia; Borghi, Guido; Vezzani, Roberto; Cucchiara, Rita

A correct and reliable localization of facial landmark enables several applications in many fields, ranging from Human Computer Interaction to … (Read full abstract)

A correct and reliable localization of facial landmark enables several applications in many fields, ranging from Human Computer Interaction to video surveillance. For instance, it can provide a valuable input to monitor the driver physical state and attention level in automotive context. In this paper, we tackle the problem of facial landmark localization through a deep approach. The developed system runs in real time and, in particular, is more reliable than state-of-the-art competitors specially in presence of light changes and poor illumination, thanks to the use of depth images as input. We also collected and shared a new realistic dataset inside a car, called MotorMark, to train and test the system. In addition, we exploited the public Eurecom Kinect Face Dataset for the evaluation phase, achieving promising results both in terms of accuracy and computational speed.

2017 Relazione in Atti di Convegno

From Depth Data to Head Pose Estimation: a Siamese approach

Authors: Venturelli, Marco; Borghi, Guido; Vezzani, Roberto; Cucchiara, Rita

The correct estimation of the head pose is a problem of the great importance for many applications. For instance, it … (Read full abstract)

The correct estimation of the head pose is a problem of the great importance for many applications. For instance, it is an enabling technology in automotive for driver attention monitoring. In this paper, we tackle the pose estimation problem through a deep learning network working in regression manner. Traditional methods usually rely on visual facial features, such as facial landmarks or nose tip position. In contrast, we exploit a Convolutional Neural Network (CNN) to perform head pose estimation directly from depth data. We exploit a Siamese architecture and we propose a novel loss function to improve the learning of the regression network layer. The system has been tested on two public datasets, Biwi Kinect Head Pose and ICT-3DHP database. The reported results demonstrate the improvement in accuracy with respect to current state-of-the-art approaches and the real time capabilities of the overall framework.

2017 Relazione in Atti di Convegno

POSEidon: Face-from-Depth for Driver Pose Estimation

Authors: Borghi, Guido; Venturelli, Marco; Vezzani, Roberto; Cucchiara, Rita

Published in: PROCEEDINGS - IEEE COMPUTER SOCIETY CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION

Fast and accurate upper-body and head pose estimation is a key task for automatic monitoring of driver attention, a challenging … (Read full abstract)

Fast and accurate upper-body and head pose estimation is a key task for automatic monitoring of driver attention, a challenging context characterized by severe illumination changes, occlusions and extreme poses. In this work, we present a new deep learning framework for head localization and pose estimation on depth images. The core of the proposal is a regression neural network, called POSEidon, which is composed of three independent convolutional nets followed by a fusion layer, specially conceived for understanding the pose by depth. In addition, to recover the intrinsic value of face appearance for understanding head position and orientation, we propose a new Face-from-Depth approach for learning image faces from depth. Results in face reconstruction are qualitatively impressive. We test the proposed framework on two public datasets, namely Biwi Kinect Head Pose and ICT-3DHP, and on Pandora, a new challenging dataset mainly inspired by the automotive setup. Results show that our method overcomes all recent state-of-art works, running in real time at more than 30 frames per second.

2017 Relazione in Atti di Convegno

Fast gesture recognition with Multiple StreamDiscrete HMMs on 3D Skeletons

Authors: Borghi, Guido; Vezzani, Roberto; Cucchiara, Rita

Published in: INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION

HMMs are widely used in action and gesture recognition due to their implementation simplicity, low computational requirement, scalability and high … (Read full abstract)

HMMs are widely used in action and gesture recognition due to their implementation simplicity, low computational requirement, scalability and high parallelism. They have worth performance even with a limited training set. All these characteristics are hard to find together in other even more accurate methods. In this paper, we propose a novel doublestage classification approach, based on Multiple Stream Discrete Hidden Markov Models (MSD-HMM) and 3D skeleton joint data, able to reach high performances maintaining all advantages listed above. The approach allows both to quickly classify presegmented gestures (offline classification), and to perform temporal segmentation on streams of gestures (online classification) faster than real time. We test our system on three public datasets, MSRAction3D, UTKinect-Action and MSRDailyAction, and on a new dataset, Kinteract Dataset, explicitly created for Human Computer Interaction (HCI). We obtain state of the art performances on all of them.

2016 Relazione in Atti di Convegno

Shot, scene and keyframe ordering for interactive video re-use

Authors: Baraldi, L.; Grana, C.; Borghi, G.; Vezzani, R.; Cucchiara, R.

This paper presents a complete system for shot and scene detection in broadcast videos, as well as a method to … (Read full abstract)

This paper presents a complete system for shot and scene detection in broadcast videos, as well as a method to select the best representative key-frames, which could be used in new interactive interfaces for accessing large collections of edited videos. The final goal is to enable an improved access to video footage and the re-use of video content with the direct management of user-selected video-clips.

2016 Relazione in Atti di Convegno

YACCLAB - Yet Another Connected Components Labeling Benchmark

Authors: Grana, Costantino; Bolelli, Federico; Baraldi, Lorenzo; Vezzani, Roberto

Published in: INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION

The problem of labeling the connected components (CCL) of a binary image is well-defined and several proposals have been presented … (Read full abstract)

The problem of labeling the connected components (CCL) of a binary image is well-defined and several proposals have been presented in the past. Since an exact solution to the problem exists and should be mandatory provided as output, algorithms mainly differ on their execution speed. In this paper, we propose and describe YACCLAB, Yet Another Connected Components Labeling Benchmark. Together with a rich and varied dataset, YACCLAB contains an open source platform to test new proposals and to compare them with publicly available competitors. Textual and graphical outputs are automatically generated for three kinds of test, which analyze the methods from different perspectives. The fairness of the comparisons is guaranteed by running on the same system and over the same datasets. Examples of usage and the corresponding comparisons among state-of-the-art techniques are reported to confirm the potentiality of the benchmark.

2016 Relazione in Atti di Convegno

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