Publications

Explore our research publications: papers, articles, and conference proceedings from AImageLab.

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Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods

Authors: Balducci, Fabrizio; Grana, Costantino; Cucchiara, Rita

Published in: THE VISUAL COMPUTER

Game science has become a research field, which attracts industry attention due to a worldwide rich sell-market. To understand the … (Read full abstract)

Game science has become a research field, which attracts industry attention due to a worldwide rich sell-market. To understand the player experience, concepts like flow or boredom mental states require formalization and empirical investigation, taking advantage of the objective data that psychophysiological methods like electroencephalography (EEG) can provide. This work studies the affective ludology and shows two different game levels for Neverwinter Nights 2 developed with the aim to manipulate emotions; two sets of affective design guidelines are presented, with a rigorous formalization that considers the characteristics of role-playing genre and its specific gameplay. An empirical investigation with a brain–computer interface headset has been conducted: by extracting numerical data features, machine learning techniques classify the different activities of the gaming sessions (task and events) to verify if their design differentiation coincides with the affective one. The observed results, also supported by subjective questionnaires data, confirm the goodness of the proposed guidelines, suggesting that this evaluation methodology could be extended to other evaluation tasks.

2017 Journal Article

Historical Handwritten Text Images Word Spotting through Sliding Window HOG Features

Authors: Bolelli, Federico; Borghi, Guido; Grana, Costantino

Published in: International Conference on Image Analysis and Processing

In this paper we present an innovative technique to semi-automatically index handwritten word images. The proposed method is based on … (Read full abstract)

In this paper we present an innovative technique to semi-automatically index handwritten word images. The proposed method is based on HOG descriptors and exploits Dynamic Time Warping technique to compare feature vectors elaborated from single handwritten words. Our strategy is applied to a new challenging dataset extracted from Italian civil registries of the XIX century. Experimental results, compared with some previously developed word spotting strategies, confirmed that our method outperforms competitors.

2017 Conference Paper

Hierarchical Boundary-Aware Neural Encoder for Video Captioning

Authors: Baraldi, Lorenzo; Grana, Costantino; Cucchiara, Rita

Published in: IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

The use of Recurrent Neural Networks for video captioning has recently gained a lot of attention, since they can be … (Read full abstract)

The use of Recurrent Neural Networks for video captioning has recently gained a lot of attention, since they can be used both to encode the input video and to generate the corresponding description. In this paper, we present a recurrent video encoding scheme which can discover and leverage the hierarchical structure of the video. Unlike the classical encoder-decoder approach, in which a video is encoded continuously by a recurrent layer, we propose a novel LSTM cell, which can identify discontinuity points between frames or segments and modify the temporal connections of the encoding layer accordingly. We evaluate our approach on three large-scale datasets: the Montreal Video Annotation dataset, the MPII Movie Description dataset and the Microsoft Video Description Corpus. Experiments show that our approach can discover appropriate hierarchical representations of input videos and improve the state of the art results on movie description datasets.

2017 Conference Paper

Modeling Multimodal Cues in a Deep Learning-based Framework for Emotion Recognition in the Wild

Authors: Pini, Stefano; Ben Ahmed, Olfa; Cornia, Marcella; Baraldi, Lorenzo; Cucchiara, Rita; Huet, Benoit

Published in: ACM International Conference on Multimodal Interaction

In this paper, we propose a multimodal deep learning architecture for emotion recognition in video regarding our participation to the … (Read full abstract)

In this paper, we propose a multimodal deep learning architecture for emotion recognition in video regarding our participation to the audio-video based sub-challenge of the Emotion Recognition in the Wild 2017 challenge. Our model combines cues from multiple video modalities, including static facial features, motion patterns related to the evolution of the human expression over time, and audio information. Specifically, it is composed of three sub-networks trained separately: the first and second ones extract static visual features and dynamic patterns through 2D and 3D Convolutional Neural Networks (CNN), while the third one consists in a pretrained audio network which is used to extract useful deep acoustic signals from video. In the audio branch, we also apply Long Short Term Memory (LSTM) networks in order to capture the temporal evolution of the audio features. To identify and exploit possible relationships among different modalities, we propose a fusion network that merges cues from the different modalities in one representation. The proposed architecture outperforms the challenge baselines (38.81% and 40.47%): we achieve an accuracy of 50.39% and 49.92% respectively on the validation and the testing data.

2017 Conference Paper

Guest Editorial Special Issue on Wearable and Ego-Vision Systems for Augmented Experience

Authors: Serra, G.; Cucchiara, R.; Kitani, K. M.; Civera, J.

Published in: IEEE TRANSACTIONS ON HUMAN-MACHINE SYSTEMS

2017 Journal Article

From Depth Data to Head Pose Estimation: a Siamese approach

Authors: Venturelli, Marco; Borghi, Guido; Vezzani, Roberto; Cucchiara, Rita

Published in: International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISAPP)

The correct estimation of the head pose is a problem of the great importance for many applications. For instance, it … (Read full abstract)

The correct estimation of the head pose is a problem of the great importance for many applications. For instance, it is an enabling technology in automotive for driver attention monitoring. In this paper, we tackle the pose estimation problem through a deep learning network working in regression manner. Traditional methods usually rely on visual facial features, such as facial landmarks or nose tip position. In contrast, we exploit a Convolutional Neural Network (CNN) to perform head pose estimation directly from depth data. We exploit a Siamese architecture and we propose a novel loss function to improve the learning of the regression network layer. The system has been tested on two public datasets, Biwi Kinect Head Pose and ICT-3DHP database. The reported results demonstrate the improvement in accuracy with respect to current state-of-the-art approaches and the real time capabilities of the overall framework.

2017 Conference Paper

Affective Classication of Gaming Activities Coming From RPG Gaming Sessions

Authors: Balducci, Fabrizio; Grana, Costantino

Published in: International Conference on E-Learning and Games (Edutainment)

Each human activity involves feelings and subjective emotions: different people will perform and sense the same task with different outcomes … (Read full abstract)

Each human activity involves feelings and subjective emotions: different people will perform and sense the same task with different outcomes and experience; to understand this experience, concepts like Flow or Boredom must be investigated using objective data provided by methods like electroencephalography. This work carries on the analysis of EEG data coming from brain-computer interface and videogame "Neverwinter Nights 2": we propose an experimental methodology comparing results coming from different off-the-shelf machine learning techniques, employed on the gaming activities, to check if each affective state corresponds to the hypothesis xed in their formal design guidelines.

2017 Conference Paper

Fast and Accurate Facial Landmark Localization in Depth Images for In-car Applications

Authors: Frigieri, Elia; Borghi, Guido; Vezzani, Roberto; Cucchiara, Rita

Published in: International Conference on Image Analysis and Processing Catania

A correct and reliable localization of facial landmark enables several applications in many fields, ranging from Human Computer Interaction to … (Read full abstract)

A correct and reliable localization of facial landmark enables several applications in many fields, ranging from Human Computer Interaction to video surveillance. For instance, it can provide a valuable input to monitor the driver physical state and attention level in automotive context. In this paper, we tackle the problem of facial landmark localization through a deep approach. The developed system runs in real time and, in particular, is more reliable than state-of-the-art competitors specially in presence of light changes and poor illumination, thanks to the use of depth images as input. We also collected and shared a new realistic dataset inside a car, called MotorMark, to train and test the system. In addition, we exploited the public Eurecom Kinect Face Dataset for the evaluation phase, achieving promising results both in terms of accuracy and computational speed.

2017 Conference Paper

Personalized Egocentric Video Summarization of Cultural Tour on User Preferences Input

Authors: Varini, P.; Serra, G.; Cucchiara, R.

Published in: IEEE TRANSACTIONS ON MULTIMEDIA

In this paper, we propose a new method for customized summarization of egocentric videos according to specific user preferences, so … (Read full abstract)

In this paper, we propose a new method for customized summarization of egocentric videos according to specific user preferences, so that different users can extract different summaries from the same stream. Our approach, tailored on a cultural heritage scenario, relies on creating a short synopsis of the original video focused on key shots, in which concepts relevant to user preferences can be visually detected and the chronological flow of the original video is preserved. Moreover, we release a new dataset, composed of egocentric streams taken in uncontrolled scenarios, capturing tourists cultural visits in six art cities, with geolocalization information. Our experimental results show that the proposed approach is able to leverage user's preferences with an accent on storyline chronological flow and on visual smoothness.

2017 Journal Article

Towards Video Captioning with Naming: a Novel Dataset and a Multi-Modal Approach

Authors: Pini, Stefano; Cornia, Marcella; Baraldi, Lorenzo; Cucchiara, Rita

Published in: International Conference on Image Analysis and Processing (ICIAP)

Current approaches for movie description lack the ability to name characters with their proper names, and can only indicate people … (Read full abstract)

Current approaches for movie description lack the ability to name characters with their proper names, and can only indicate people with a generic "someone" tag. In this paper we present two contributions towards the development of video description architectures with naming capabilities: firstly, we collect and release an extension of the popular Montreal Video Annotation Dataset in which the visual appearance of each character is linked both through time and to textual mentions in captions. We annotate, in a semi-automatic manner, a total of 53k face tracks and 29k textual mentions on 92 movies. Moreover, to underline and quantify the challenges of the task of generating captions with names, we present different multi-modal approaches to solve the problem on already generated captions.

2017 Conference Paper

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